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EXCLUSIVE

Anime Expo 1998
A conversation with Akitaka Mika
(continued)

EX: I can see a certain similarity between YUNA and the MS GIRLS that you are so well-known for. How did the MS GIRLS come to be?

AM: Well, I like drawing girls a lot. And, being a mechanical designer too, I thought it would be a lot of fun if I put GUNDAM armor on them.

EX: Did you think that they would be as popular as they have become?

AM: No. It was something I did because I thought it was fun.

EX: Will there be any more MS GIRLS designs in the near future?

AM: Since nothing has been set in stone, I can't really say. But in the fall MODEL GRAPHICS, a short mini-issue of MS GIRLS has been tentatively scheduled.

EX: How did you get started in the anime industry?

AM: Before I knew it, I was just in. My first job was working at Sunrise. Square came to Sunrise asking to design a game called CRUISE CHASER BLASTY for the NEC PC.
  A lot of fans may not know this, and I am not credited for it, but I did a lot of designs for TRANSFORMER toys. I was a toy designer at Takara and Bandai.

EX: Really? Which ones did you design?

AM: I did a lot of designs that were never implemented. One of the ones I did that got used was Predaking.

EX: I remember that one. That was the one with the bull, lion, mountain lion, rhino, and eagle that turned into one big robot, right?

AM: Exactly. You know how there's a lion head on his chest? Well, in Japan at the same time as Predaking came out, there was a robot toy called Dartanius with a lion head on its chest that was manufactured by Bandai. When Predaking came out, Bandai said, "You stole our idea" and Takara got sued. So Bandai was looking for the designer and after they found me, they took me into their offices and offered me a job. I worked at Bandai for about a year.
  I got the job at Bandai because the sales of Predaking, especially in America, were very high. As a result of these phenomenal sales, Bandai was looking for the designer. While at Bandai, I worked on some other robot toys, including Machine Robo.
  As for Transformers, Predaking was the only one I did that made it to an actual product. When the movie was being worked on and even after, I kept submitting designs, but none were ever acted upon. I came up with this one idea that was a skyscraper that transformed into a battle platform and then into a robot. They actually made a prototype of that one and it was this large (he gestures to the size of the table we were sitting at). So not surprisingly, they didn't make it because of cost concerns.
  In the toy industry, you draw about a hundred designs, and out of those only one or two ever get picked to be used. It's a very rough business. So when comparing that kind of work to working on YUNA, where I can decide everything, working on my own is fun and easy.

EX: What projects do you have planned for the future?

AM: Well, of course there's still YUNA. And until the fans say they don't want any more, I'm going to keep on working on it. Besides YUNA and the possible MS GIRLS mini-issue I mentioned earlier, I would like to do children's picture books. Something like fairy tales. The kind of things I want to do all have the same goal: I want people to smile when they hold it in their hand.

EX: Well, judging from the reception you've received here at Anime Expo, you've already done a good job of that.

AM: Thank you.

EX: What do you think of the fans here at Anime Expo?

AM: I'm really surprised. The fans are all very interested in what we've done and they know so much. This convention is very unique—there is nothing like it in Japan.

EX: Really? What about Wonderfest?

AM: Well, that would be about the closest thing. But the thing is that most of the time, events in Japan are sponsored by one company, so fans can never go see people from more than one company at an event like they can here. It's interesting for me because I can meet people that I would not normally meet in Japan. It is really very unique and I am happy to be here.


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