

A conversation with Akitaka Mika
(continued)
EX: I can see a certain
similarity between YUNA and the MS
GIRLS that you are so well-known for. How did the
MS GIRLS come to be?

AM: Well, I like drawing girls a lot. And, being a
mechanical designer too, I thought it would be a lot of fun if I put
GUNDAM armor on them.
EX: Did you think that
they would be as popular as they have become?

AM: No. It was something I did because I thought it was
fun.
EX: Will there be any more
MS GIRLS designs in the near future?

AM: Since nothing has been set in stone, I can't really
say. But in the fall MODEL GRAPHICS, a short mini-issue
of MS GIRLS has been tentatively scheduled.
EX: How did you get started
in the anime industry?

AM: Before I knew it, I was just in. My first job was
working at Sunrise. Square came to Sunrise asking to design a game called
CRUISE CHASER BLASTY for the NEC PC.
A lot of fans may not know this, and I am not credited
for it, but I did a lot of designs for TRANSFORMER
toys. I was a toy designer at Takara and Bandai.
EX: Really? Which ones
did you design?

AM: I did a lot of designs that were never implemented.
One of the ones I did that got used was Predaking.
EX: I remember that
one. That was the one with the bull, lion, mountain lion, rhino, and eagle
that turned into one big robot, right?

AM: Exactly. You know how there's a lion head on his
chest? Well, in Japan at the same time as Predaking came out, there was a
robot toy called Dartanius with a lion head on its chest that was
manufactured by Bandai. When Predaking came out, Bandai said, "You stole
our idea" and Takara got sued. So Bandai was looking for the designer and
after they found me, they took me into their offices and offered me a job.
I worked at Bandai for about a year.
I got the job at Bandai because the sales of Predaking,
especially in America, were very high. As a result of these phenomenal sales,
Bandai was looking for the designer. While at Bandai, I worked on some other
robot toys, including Machine Robo.
As for Transformers, Predaking was the only one I did
that made it to an actual product. When the movie was being worked on and
even after, I kept submitting designs, but none were ever acted upon. I came
up with this one idea that was a skyscraper that transformed into a battle
platform and then into a robot. They actually made a prototype of that one
and it was this large (he gestures to the size of the table we were sitting
at). So not surprisingly, they didn't make it because of cost concerns.
In the toy industry, you draw about a hundred designs,
and out of those only one or two ever get picked to be used. It's a very
rough business. So when comparing that kind of work to working on
YUNA, where I can decide everything, working on my
own is fun and easy.
EX: What projects do you
have planned for the future?

AM: Well, of course there's still
YUNA. And until the fans say they don't want any more,
I'm going to keep on working on it. Besides YUNA and
the possible MS GIRLS mini-issue I mentioned earlier,
I would like to do children's picture books. Something like fairy tales. The
kind of things I want to do all have the same goal: I want people to smile
when they hold it in their hand.
EX: Well, judging from the
reception you've received here at Anime Expo, you've already done a good job
of that.

AM: Thank you.
EX: What do you think of
the fans here at Anime Expo?

AM: I'm really surprised. The fans are all very
interested in what we've done and they know so much. This convention is
very unique—there is nothing like it in Japan.
EX: Really? What about
Wonderfest?

AM: Well, that would be about the closest thing. But
the thing is that most of the time, events in Japan are sponsored by one
company, so fans can never go see people from more than one company at an
event like they can here. It's interesting for me because I can meet
people that I would not normally meet in Japan. It is really very unique
and I am happy to be
here.  |